I'm a game developer that takes pride in my adaptability and resourcefulness when approaching problems and crafting player experiences. With a decade of professional history in customer service and a Bachelor of Science in IT, I thrive as an interface between gamer's problems and technology's solutions.
A lightweight game engine written in C++. Provides tools for parsing textures, animations and tilesmaps through TinyXML onto a display window created with SDL2.
Full stack pet health management application built with two other developers where users can register their pets to an account to store/manage each pet’s data digitally, as well as find nearby veterinarians. Partnered with my teammates to develop wireframes and build a decoupled app. The key development piece I owned was the back-end database built using MongoDB and Mongoose ODM. Front-end developed using ReactJS .
Platformer game built with the Unity game engine in three days. Implemented player and world objects brought to life with C# scripting to control movement, sound, and animation.